How can I start a sprite with more than 8GB of RAM? It seems to always be that amount, which isn’t enough to start my app and its services.
It seems at least 16GB should be available according to https://sprites.dev/ “Sprite VMs have access to big chunks of CPU and Memory. Your blobs of code just use what they need, up to 8 CPUs and 16GB of RAM for any given run.”
free -h
total used free shared buff/cache available
Mem: 7.8Gi 5.9Gi 1.3Gi 36Mi 832Mi 1.8Gi
Swap: 0B 0B 0B