More RAM in Sprites

How can I start a sprite with more than 8GB of RAM? It seems to always be that amount, which isn’t enough to start my app and its services.

It seems at least 16GB should be available according to https://sprites.dev/ “Sprite VMs have access to big chunks of CPU and Memory. Your blobs of code just use what they need, up to 8 CPUs and 16GB of RAM for any given run.”

free -h
               total        used        free      shared  buff/cache   available
Mem:           7.8Gi       5.9Gi       1.3Gi        36Mi       832Mi       1.8Gi
Swap:             0B          0B          0B
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I asked the Fly support team about 16GB of RAM on a sprite, and they said it’s something that’s not available quite yet, but they’re gauging interest.

A lot of things around Sprites are moving fast. If there’s interest and a strong reason, I think there’s a good chance they’d make 16GB available. What type of app are you running that needs more than 8GB of RAM?

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