Cheaper Sprites Storage

Quick note: a community member expressed very valid confusion over the overloaded usage of cold as it pertains to both Sprite state and storage. They assumed, incorrectly but very understandably, that cold storage was only billed for cold Sprites, which is not the case.

As such, we’re renaming “cold storage” as simply “storage”, since we bill for it 100% of the time for all undestroyed Sprites.

Hot storage will keep its name, since the same assumption is appropriate in this case: hot storage is only billed for running (hot) Sprites.

I’ve updated the landing page to reflect this.

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