Cheaper Sprites Storage

Hey folks, we are changing pricing for Sprites storage as follows, to make inactive Sprites more affordable:

Since all of a Sprite’s data is kept in Tigris, you’re always paying cold storage for all your Sprite’s data. The upshot is this is very cheap storage.

When your Sprite is active, you’ll additionally pay the hot storage pricing, but only for the “working data set” (data that your Sprite is frequently touching) we need to keep cached on a local NVMe.

We’ve backdated the pricing change to Jan 1st 2026, so all Sprites storage charges on your draft invoice have been recalculated to account for the lower cold storage pricing.

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Quick note: a community member expressed very valid confusion over the overloaded usage of cold as it pertains to both Sprite state and storage. They assumed, incorrectly but very understandably, that cold storage was only billed for cold Sprites, which is not the case.

As such, we’re renaming “cold storage” as simply “storage”, since we bill for it 100% of the time for all undestroyed Sprites.

Hot storage will keep its name, since the same assumption is appropriate in this case: hot storage is only billed for running (hot) Sprites.

I’ve updated the landing page to reflect this.

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