What source IP ranges do sprite boxes egress from, and are they stable?

What source IP ranges do sprite boxes egress from, and are they stable?

the answer is the same as for Fly Machines: Egress IP addresses · Fly Docs (however it is not possible to use static egress IPs with sprites at this time).

So my only option is to allowlist the whole internet? Can this be taken as a change request, to either publish a allowlist or support egress IP’s for sprites.

It is not super practical for us to publish an allowlist at this time. Egress IPs for sprites would be an interesting topic for sure :slight_smile: How to support them when Sprites are supposed to be created and destroyed frequently is a question we’ll have to consider though.

For now, I think the practical suggestion is to use some kind of VPN inside your Sprites (ie imagine a Sprite is just one of your computer and if you want stable IPs, you’d use a VPN). You could also egress traffic via a (or a few) small barebones Fly Machine with a static egress IP as a proxy or VPN gateway.