I’ll admit I share a good amount of blame in that I was not aggresively checkpoint, nor did I lose anything I couldn’t vibe code back (lot of experimenting, so no real harm). However I was going to go back into my sprite and saw that my sprite had data either gone, or was from an existing checkpoint. I tried to restore from a previous one and it looks like it was too far in the past. Is there a known issue? I don’t want to cast blame, again I should have checkpointed more aggressively. None of the data loss was critical, just more suprised and confused
So issue happened again, I did checkpoint so didn’t lose as much data, but disconecting from the sprite, I got a brand new sprite and my data was NOT loaded. It was as if I got a brand new sprite and my data was saved. Is there a redeploy or some known bug?
I had a similar issue with a Sprite I created today. First of all, sprite exec and sprite console sessions hang occasionally, sometimes for a couple of seconds, sometimes for longer.
This tends to happen more often and for longer, for some reason, when a specific Claude Code bug occurs: when a tool outputs a very long line, Claude Code doesn’t truncate the result like it usually does to avoid exploding the context window.
But today, after the same Claude Code issue occurred, my exec session hung as usual, but so did my other console session I had open in different tab. I tried Ctrl-C and nothing happened for a minute or two. Finally, both sessions ended.
But when I reconnected, I tried to resume work but noticed that some files had been reverted a few seconds! For example, the last few messages in Claude Code history were not present anymore, and, more alarmingly, changes to a file I had written to in the last few seconds before the hang were reverted.
So it looks like Sprites are not particularly reliable just yet. This hasn’t been my experience with Fly in the past, so I hope you guys figure this out soon!
Noticed same behaviour, it hangs, I connect again and it’s reverted back a bit, don’t think to prior checkpoint, maybe to last known cached state of something before crash. I now very frequently commit and checkpoint.
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