Sprites for multi-tenant production agents

We’re evaluating sandbox providers for a production AI agent that executes code on behalf of our users (similar to Manus or other agent-as-a-service products). Sprites caught our attention because the stateful/persistent nature would let us avoid rebuilding environments on every agent invocation.

However, the documentation and examples focus primarily on single-developer use cases (personal coding agents, individual sandboxes). We’re trying to understand if Sprites is a good fit for multi-tenant production workloads where:

  • We’d be spinning up Sprites programmatically via the API for third-party users

  • Each user session might need its own isolated Sprite

Is this a supported/intended use case? Are there any architectural recommendations or limits we should be aware of for this type of deployment?

The use case you are talking about, (programmatically spinning up Sprites for many different users via API) is an intended use case for Sprites.

We are working on additional features to support this better as well (such as forking).

:face_with_monocle:

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