Sprites become unusable when agents checkpoint

Checkpoint seems to be buggy many editing sessions end like this::

● Bash(git diff --stat)
⎿ apps/bosco/src/app.tea.rs | 18 +++++±—
apps/bosco/src/orchestrator_provision.tea.rs | 52 ++±------------------------
apps/bosco/src/tf_provider.tea.rs | 35 +++++++++++++++±–
3 files changed, 48 insertions(+), 57 deletions(-)

● Let me checkpoint this progress and rebuild:

At this point console freezes.. all sprite commands to this sprite like list, checkpoints hang or return 502/503 errors…

Claude decides to checkpoint, the console drops if I’m lucky the sprite is restored with no data… If I’m unlucky I have to destroy the sprite and wait 1/2 a day to use sprites again… Either way I loose data.

This entire expercie is easy to replicate after about 45-mins of intensive editing/compiling.. what can I do to help the Sprite team make this service awesome?

FWIIW… went into claude and removed the auto check point hooks.. and now my sprite has been able to operate w/o crashing.. I’m wondering if if my sprite’s data writes is causing issues with the sprites volume snapshots? Fyi the actviity I’m doing it lots of rust compiling, building OCI images etc.. I rely on a bunch of caching..

And we’re locked out again..