I have a pool, and I make a few FLAME.cast calls. If the config is set to scale to zero, I always get one runner spawned, but I would expect a new runner booted up for each call. Did I misunderstand something?
Also is there some kind of caching going on with the runners? I noticed that initially the startup time was ~6s on now it’s down to ~2s. Not a bad change, but I suspect some kind of reuse and it might be obscuring the debugging I’m currently working on. If this is the case, is there a way to empty this cache or configure it to always build new machines?