Hi,
I have a fly machine that spins up sprites and runs commands through the @fly/sprites sdk. I frequently get errors like this:
`WebSocket error: Received network error or non-101 status code. (url: wss://api.sprites.dev/v1/sprites/sandbox-850bc4e0-1/exec?cmd=sh&cmd=-lc&cmd=mkdir±p+%27%2Fworkspace%2Frepo.git%27+%27%2Fworkspace%2Ftasks%27&path=sh&stdin=true);`
Communication feels flakey, so I must be doing something wrong because I don’t see anyone else talking about WSS network errors between fly machines and sprites.
Has anyone else experience network flakiness like this?